Tag: F.E.A.R.



Telegraphing for Better Storytelling and Gameplay

Half-Life HECU Marine and F.E.A.R. Replica Soldier

While watching a recent video of Errant Signal, where Campster talked about Half-Life and how the HECU marine was and still is one of the most compelling enemies in video games due to how its AI was way ahead of its time in 1998, it made me think about how they communicated. Of course, being computer-controlled enemies, they don’t actually talk to each other. They communicated to the player on what they’re about to do, which isn’t something that truly realistic enemies would do. But in this particular case, realism should give up some space to better storytelling and gameplay. (more…)