Tag: Half-Life



Telegraphing for Better Storytelling and Gameplay

Half-Life HECU Marine and F.E.A.R. Replica Soldier

While watching a recent video of Errant Signal, where Campster talked about Half-Life and how the HECU marine was and still is one of the most compelling enemies in video games due to how its AI was way ahead of its time in 1998, it made me think about how they communicated. Of course, being computer-controlled enemies, they don’t actually talk to each other. They communicated to the player on what they’re about to do, which isn’t something that truly realistic enemies would do. But in this particular case, realism should give up some space to better storytelling and gameplay. (more…)

Half-Life VR, But the AI is Self-Aware: Gordon’s Madness

Half-Life VR, But the AI is Self-Aware

The ongoing COVID-19 lockdown here in Metro Manila has been hard on everyone, including the loser shut-in who wrote this post. Yes, even I am starting to crack, so much that I’ve started writing on this blog again. What has kept me going lately is the content I’ve been consuming on YouTube, and one of those is this insane masterpiece called Half-Life VR, But the AI is Self-Aware by wayneradiotv. (more…)