Tag: platform exclusivity



I’m So Done: Changing Stances Over Platform Exclusivity

The PC goes, "BWAHAHAAHAHAHAAHAHAHA!"

Back when Rise of the Tomb Raider was announced as a timed exclusive for the Xbox One, I wrote two posts about platform exclusivity (1 and 2) with perhaps only a rough idea of what it’s intended to do and what its consequences are. In those two posts, I concluded (rather hastily and not speaking what was really on my mind at the time) that’s it’s mostly alright because it’s a business practice that has always been there in the video game industry. However, I’ve had a rethink and would like to clarify my stance on this. (more…)

A Hadouken Too Far? More on Platform Exclusivity

So this topic comes up again with what should be a bigger knee-jerk than the last time. Street Fighter is a bigger franchise due to its history and wider appeal, so there seemed to be more attention this time around compared to Rise of the Tomb Raider being announced as an Xbox One exclusive. With the announcement of Street Fighter V and its exclusion from the Xbox One, the waves of reactionary rage were more palpable, so much that I had to write this follow-up. (more…)

Lara in the Box: The Case for Platform Exclusivity

With the news of Rise of the Tomb Raider supposedly being exclusive to the Xbox One, plenty of people got miffed by it, especially those who had played the Tomb Raider reboot (myself included). However, this whole thing may be more than meets the eye, and it’s a look into business practices of gaming companies, as well as how consumers react to whatever the hell the “corporate suits” come up with. Some may think that there’s nothing new to discuss with this topic, but some still think that it’s a new thing even though it has been going on for as long as modern gaming has existed. (more…)