By now, this controversial post on Polygon has made its rounds and got nerd panties up in bunches. I thought of writing something about it not because I have anything to prove, but merely to express a bit of my incredulity on the subject, which is a moot and futile point anyway. But since I don’t take myself too seriously, I’ll make an ass out of myself anyway by putting on my pretentio-hat and stretch my pseudo-intellect to analyze this whole “video games as art” topic, just like hundreds of thousands of times before by other pretentious pseudo-intellectual pricks before me. (more…)
Video Games Archives
Mechanics of Being Sick
The recent lack of new content on this site was mostly due to me getting sick with what was perhaps the worst bout of tonsillitis I’ve ever had in my entire life. It pretty much had me down and out for most of the month, since I actually technically had it twice. However, this post is not merely for making excuses, but also to talk a bit about how my fever-laden brain compared being sick to playing a video game with its various mechanics, as well as my subsequent failure. (more…)
Chernobyl in Games and the Internet
Fallout 4 is coming out later this year, so fans are most likely replaying older Fallout games right now. In the meantime, let’s look at one of the most radioactive places in the world for some inspiration. Chernobyl was nothing short of a complete fuck-up, but it’s now a ghost town noteworthy for some of the most beautifully haunting photographs ever taken and even some games. There’s also a woman who likes to walk around in the damn place like a frolicking school girl while making videos about it. Also, I’m not patient enough to wait for the 30th anniversary of the disaster to post about it. (more…)
Internet Cafe Simulator — Game Ideas
Maybe this’ll be a permanent series on this website, where I just throw up different ideas for games. I did it a while ago with ideas for a Superman game that may actually work. For this first post in the new series, I take inspiration from the local gaming scene here in the Philippines with the idea of an internet cafe simulator game. As far as business management games go, I think this is a very interesting idea as I can see the layers of tasks and priorities to be juggled during gameplay. Despite being seemingly mundane, running an internet cafe isn’t your typical business. (more…)
OUYA: Death by Razer Cuts
For those who may have been following this website, I have an OUYA and posted about it being a Pandora’s Box of Awesome back in the day (a puff article far from my style these days), and I since hadn’t updated on it. In any case, with the news of Razer’s acquisition and subsequent dismantling of OUYA, I have a few not-so-new things to say about my OUYA and what I might do with it in the future. (more…)
How Games and Other Media Age
Being a fan of media is not a bad thing as it brings variety to the usual drab monotony of daily life. Some may even think of such distractions as needless and counterproductive. But where would the world be without admiration for works like Citizen Kane? Without passion for Star Wars and Star Trek? Without those who went mental when the Final Fantasy VII remake got announced? Despite what detractors may think, they’re great to have around. But in time, most of that genuine liking become hearsay and conjecture typical of magazine write-ups. Immortal they may be in concept, but they still age. (more…)
A Superman Game That May Actually Work
Here’s something just for the fun of it. I was throwing around writing ideas against the wall one day when I thought of something my friend said about a Daredevil game and how it’s actually almost every third-person action game anyway (more on that maybe in a future post). Then I thought about how Batman got most of the fun with the Batman: Arkham series (including the recent disaster that is Batman: Arkham Knight). Then I thought about something while watching Screw Attack’s Superman vs. Goku Death Battle 2—What Superman game can actually work? (more…)
Best Matches of EVO 2015
It’s that time of the year once again, and this one looks to be quite different from previous iterations. EVO 2015 seems to be the changing of the guard, with prominent players getting eliminated to make way for newer generations of players (except in Smash Melee). If you’re one of those who didn’t get to watch it live or just want to watch the great matches again, then this list might help you with your viewing pleasure. Even if it’s over now, these high-level matches will live on in memory and on the Internet for all to watch. (more…)
Artistry and Delusion in Game Development
The practice of an art form is indeed self-expression. There is much thought and dreaming that goes into it, but you can make mistakes if you stop and think for too long. A common case would be putting way too much of oneself into the project without considering other factors other than your own, which has the creator enter the realm of delusion. This is what we shall talk about here, the product of obsession that drives some talented yet misguided creators to the brink of madness. (more…)
Real-Life Stimpack: PEDs in Pro Gaming
This news on professional Counter-Strike: Global Offensive players taking Adderall for performance enhancement came as no real surprise. There has always been the talk regarding steroids and other performance enhancing drugs in sports, and it wasn’t long before it became a topic in eSports. But while the dynamic is more obvious with athletic sports, there’s less that’s known about how performance enhancement affects eSports and other competitions centered more on the mind. (more…)
We Understood: Giving One’s Life to Games
This post was written in haste, hoping to get it up while the news was still fresh. I slept just after the news started to circulate; I admittedly didn’t think much of it at first. I just posted a semi-humorous status on social media about it before I turned in (I’m nocturnal at the moment). I did show respect to Iwata-san with that status, but I kind of feel bad that I didn’t think of writing a post about him right away. My experience with the products of Iwata-san’s hard work and vision had only been recent, but he still made an impact. (more…)