Tag: microsoft



The Failed OpenAI Coup and the Game of Machine Thrones

OpenAI: Sam Altman and the Old Board

Perhaps writing about this story on this blog doesn’t really do anything, but I wanted to make sense of this incredible series of events for myself. I previously wrote about my opinions on AI, seeing it as a solution to corruption and bureaucracy in government and business. But now, with the conclusion of this failed coup d’etat attempt in OpenAI, it looks like it’s no longer about the advancement of technology and humanity first and foremost. Smartphones are now a ubiquitous commodity and cryptocurrency is becoming more and more synonymous with fraud, so artificial intelligence is now the hottest ticket to billions in the 2020s. (more…)

I’m So Done: Changing Stances Over Platform Exclusivity

The PC goes, "BWAHAHAAHAHAHAAHAHAHA!"

Back when Rise of the Tomb Raider was announced as a timed exclusive for the Xbox One, I wrote two posts about platform exclusivity (1 and 2) with perhaps only a rough idea of what it’s intended to do and what its consequences are. In those two posts, I concluded (rather hastily and not speaking what was really on my mind at the time) that’s it’s mostly alright because it’s a business practice that has always been there in the video game industry. However, I’ve had a rethink and would like to clarify my stance on this. (more…)

Lara in the Box: The Case for Platform Exclusivity

With the news of Rise of the Tomb Raider supposedly being exclusive to the Xbox One, plenty of people got miffed by it, especially those who had played the Tomb Raider reboot (myself included). However, this whole thing may be more than meets the eye, and it’s a look into business practices of gaming companies, as well as how consumers react to whatever the hell the “corporate suits” come up with. Some may think that there’s nothing new to discuss with this topic, but some still think that it’s a new thing even though it has been going on for as long as modern gaming has existed. (more…)