StarCraft II still makes me nostalgic for what were the last few worry-free years of my life. I quite like the Wings of Liberty campaign, from following the struggles of Jim Raynor and the crew of the Hyperion, the antics of Tychus Findlay, and the gameplay progression with the unlockable units and upgrades. You get the sense of the revolution against Arcturus Mengsk being bootstrapped with scraps and held together by a thread. I replayed its campaign so much that I completed all the achievements. On the other hand, Heart of the Swarm gives me a really bad fuzzy feeling that it almost makes me physically nauseous. (more…)
Video Games Archives
I Dare You to Watch This Six-Hour Video on EVE Online
If you have a life and don’t have time to give time to such a long-ass documentary on nerd shit, then it’s completely understandable. You don’t need to whine about it like this dweeb on my blog post on fighting game controls. It’s not like you’re violating the Geneva Convention for not doing as I say. But if you do care about nerd shit like me, then you should watch the result of two whole years of work by Fredrik Knudsen, who is known online for his Down the Rabbit Hole documentary series. It’s six hours long, so you’ll have to either hunker down or watch in multiple sittings. If you’re curious about EVE Online, it’s worth watching because it digs insanely deep. (more…)
My Diablo IV Frost Lightning Sorcerer Build Guide
This still isn’t much of a guide as Diablo IV is still pretty young and I don’t intend to play it past a season or two. The only thing that truly interested me about it is the story, while the aesthetics aren’t exactly to my liking. However, the gameplay is still pretty good, so it interests me enough to make me want to explore different character builds. While this isn’t the Archon Wizard build I enjoyed in Diablo III, I’ve been enjoying clearing dungeons with this build so far. I’d like to share it with everyone else, whether it’s truly awesome or very much suboptimal. (more…)
Diablo IV Game Review
When Blizzard started having its controversies, one of the only titles left that could give the now-embattled company hope for salvaging its once-stellar reputation was Diablo. However, Diablo III was a disappointment due to an incohesive and insensible storyline, as well as gameplay that tries a lot of new things and misses on a lot of them. Also, that launch was a complete disaster, from what I can remember. It looks like they’ve done the opposite with Diablo IV — the last game I’ll likely ever buy from the undead remnants of Blizzard Entertainment. (more…)
The Stone and the Shape: Philosophy for Finding One’s Purpose
One of the most profound pieces of philosophy I’ve ever encountered comes from a computer game, which happens to be my all-time favorite. Arcanum takes the best of old Fallout, brings it into a steampunk setting, and douses it with tons of lore and philosophy that even games by FromSoftware would struggle to compete against. This particular moment in the game would continue to fascinate me even as an adult, which is why I wanted to share it here in this blog post. (more…)
Telegraphing for Better Storytelling and Gameplay
While watching a recent video of Errant Signal, where Campster talked about Half-Life and how the HECU marine was and still is one of the most compelling enemies in video games due to how its AI was way ahead of its time in 1998, it made me think about how they communicated. Of course, being computer-controlled enemies, they don’t actually talk to each other. They communicated to the player on what they’re about to do, which isn’t something that truly realistic enemies would do. But in this particular case, realism should give up some space to better storytelling and gameplay. (more…)
Diablo IV Beta: Diablo II Part 2 Looks OK So Far
Yeah, I pre-purchased Diablo IV. I was tempted to buy it thanks to one of the Messenger group chats I’m in, which is full of aging gamers like me who still yearn for the nostalgia of old Blizzard games. A decade ago, Diablo III turned out to be a disappointment, not only due to its disastrous launch, but also because it didn’t have the same magic that Diablo II had. This latest iteration is perhaps the last gasp of a dying company or the beginning of a resurgence. I got my first glimpse of it with the early access beta from 17-19 March 2023. (more…)
Fool on the Hill: Cyberpunk 2077 Tarot Card Meanings
After almost two years, it seems like Cyberpunk 2077 was able to pull off a No Man’s Sky by pulling itself out of the pit of shame with great effort, along with help from the hit Netflix anime series Cyberpunk: Edgerunners. I haven’t finished watching the show yet, but it already got me back to the game after 20 months. While my return hasn’t been entirely smooth as I’ve forgotten much of the combat system, I clearly remember the story and setting. That includes a mission in the game that I thought was clever and creative in its own way — Fool on the Hill, which has you looking for holographic tarot murals throughout Night City. (more…)
Sir Gideon Ofnir, the All-Coping
If there’s one character in Elden Ring that I both get annoyed and can relate with, it’s Sir Gideon Ofnir, the All-Knowing. That combination makes him insufferable, and that’s what also makes him a memorable character, especially near the end of the game. But I didn’t have to finish the game to get his schtick since that had been spelled out by the intro. The epithet of “All-Knowing” is not to be taken lightly, and it’s also his undoing. (more…)
Elden Ring Game Review: A Flawed Masterpiece
While it’s four months later since release as of this writing, I still felt compelled to publish my review of Elden Ring due to how much it has enriched my life. This is the very first game by FromSoftware that I actually got into. It made me relive the wonder I last felt over a decade ago with The Elder Scrolls V: Skyrim. However, this game has what Skyrim lacks, which are fun and engaging combat and a story that didn’t make me feel empty upon completion. My Elden Ring experience didn’t diminish over time like my Skyrim experience, making this FromSoftware game a better open world experience than that Bethesda game. (more…)
Ideologies in the Endings of Elden Ring
One morning, I found myself watching a video on the Flame of Frenzy, wherein the author mentions how he believes that forces like the Flame of Frenzy and the Scarlet Rot, as well as the different characters that directly affect the story of Elden Ring, correspond to different real-world concepts and ideas. I then thought about the different endings and realized how they indeed have parallels with the real world. This blog post ruminates on the ideologies represented in Elden Ring through its fractured and elusive storyline. (more…)